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Day-to-Day

Day-to-Day

Drain.

September 1, 2015

Every once in a while I write or say that my life seems to be a loop and never elaborate on that. Let’s try that for today, and let me be specific about my creative process.

The loop usually goes like this. It starts with an awful boring lack of will to start working on something new. This is what I’m starting to define as the “absorption stage”. I usually watch a ton of movies, series, read like a maniac, good and bad things, there’s not much judgement about what I’m ingesting. Some bits of this overload of information are picked from their original source – a specific shot, a camera move, a particular vfx, the way a sequence sounds, the visual style of a game, the plot that interconnects multiple characters in different situations, that kind of thing. Every once in a while I come across a piece of entertainment which I can’t seem to make up my mind whether I liked it or not, so it sticks to the brain and I can’t think about anything else BUT that movie/game/book/song. These are the best ones. It happened with Nightcrawler, Life Is Strange and at least one or two songs every week. These ones are stored in a special place, and will very likely be used as master references for a particular project.

At this stage I feel like I can’t come up with anything new or original. Later on, all those small selections and master references will be mashed together and recombined somehow. This is the tricky part, when I have several ideas which I like. I have to write them down so they don’t vanish completely. Some seem doable, some sound more like dreams. I say it’s tricky for a few reasons. Number One: I don’t feel like I can start developing them all, which leads to number Two: which one is the most doable with what I have and what I know? Most of the times I can’t focus or start any specific idea so there’s a constant feeling that, at any moment, a brilliant plan will show up, which never does and the loop restarts.

When I’m more grounded I have the clarity to sit down and take a look at the possibilities. It’s always a matter of practice. If I give in, I’ll end up doing nothing. After one idea is picked, there’s still some mental wrestling while the other ones try their best to be convincing and doable and I have to keep it under control. Then the real hard part starts, when I have to bring it into reality and deal with all of its limitations. Sometimes this completely defeats the purpose of the idea, and the loop restarts.

If not, if it still seems doable, comes the part of going out and doing it. Shooting, or animating, or drawing, or whatever, something practical. And then it’s never how I expect it to be so there is some more time to fine tune it. There’s also the danger of everything that I thought would be hard simply worked out perfectly. This is dangerous because it puts the plan in a pedestal and I feel afraid of pushing forward and discovering flaws or hitting unexpected problems. When this happens – before the flaws and problems – it’s usually late at night and I’m working on my own. Something unpredictable comes out perfectly, or someone gives me a very positive reply, or the universe simply converges onto making that work, and that drives me into a state of super excitement in which I can’t stand still. This is when life seems to be absolutely perfect and everything means something, and that something is good. When it happens, I can’t keep working and have to go out for a walk, or bike ride in amazement. Yeah, it’s very self-centric, I know. This is also another trap to restart the loop.

There are at least a few times along the process when everything seems to be going right. These always act like pitfalls and I have to stay alert whenever it happens, clearing my head and getting back to work quickly.

WHEN I eventually get to the end and avoided restarting the loop midway through the process, I get to the results. Sometimes the entire process takes less than a day (like the Little Talks project), sometimes a few months (Zona SSP), and once in a while, almost an entire year, such as Hovering Lights. Finishing something, for me, is MUCH MUCH harder than starting, and that’s why I tend to make the start so rough. I feel bad for any project I drop along the way, I know I learned with it, but it didn’t get to where I wanted to go. So, if I’m very careful with what I start, I make sure that I’m going all the way with it. Of course, this also leads to the risk of never starting anything, but lately I’ve been having so many new ideas that at least a few of them have to be worthy of some time. Time is pretty much all I have now! So, after the cycle is completed, it restarts.

It has got to a point that I know what’s going on when I start to just watch too much TV or play for too long, so I start going through the ideas to get to the next stage and not get stuck enjoying other people’s work but having none of my own.

Day-to-Day

When Timing Fucks Your Planning.

August 31, 2015

Here’s a little story about adapting my work to fit the rules.

About ten months ago I started to develop my demo reel, Hovering Lights. It started out as a found footage project, much like Cloverfield, Chronicle and such. Following that line, my original plan was to shoot it all 16:9, like a handycam and have all the overlays on the screen, which would be another thing I wanted to learn how to script. In the first presentation people said it was too outdated, looking like something from the 90s. At some point one of the instructors suggested that I made it all look like it was shot with a phone, and uploaded to Instagram. That idea clicked pretty well with my crazy-experimenting side and I decided to set that as a goal.

First things first, I needed to figure out Instagram’s limitations. Maximum length: 15 seconds. Video dimensions 640×640 px, square format, 29,97fps. So even my longest shots needed to fit in 15 seconds or less. That kind of solved the problem I was having trying to figure a way to make it all look continuous while hiding several cuts along the way. Getting adjusted to the square aspect ratio was the hardest part, and I started my Instagram account two or three days after that presentation. I posted daily: old photos, new photos, some assignments, tests and whatnot, building up my audience in the months before the reel was ready to go.

Of course, I shot it with the 5D3, raw, and got me some extra resolution to finish the project at 1080p Square – no way in hell I was going to have my final output down to 640 Square! – cropping information on the sides and adjusting my framing along the each shot by manually moving the crop around the original shots. It turned out nice, dynamic and still holding LOTS of information for post. Then I went forward working on the shots through the remainder of my program. In term 6 I hit a speedbump and went back home for a while, getting back to work on my final shot with class 3D112, kind of restarting my Term 6.

Following a schedule different from my original class, 3D112’s graduation won’t happen until September 18th, which should be the time I’d have the final sound for my project – there has been some more interesting developments on this part, though – so I had to wait before officially releasing it on Instagram. At some point I decided “you know what, fuck that, no matter how amazing this sound will be, it won’t be noticeable on a phone’s speakers”, so I started posting the first part last Sunday (August 23rd).

Second part went online on the 28th…

HOLY CRAP! WTF?! Did you see that???

A video posted by Tito Ferradans (@tferradans) on

And then, coolest thing ever – not to say otherwise -, on the 29th, Instagram decided “ehhh, fuck this square aspect ratio thing, you know?” and removed restrictions so anyone can post whatever pictures and videos taller or wider than the original 640px resolution. Boom, that was it. What’s the point of having square footage now? My single salvation is the fact that this is too recent and the majority of users is still posting square stuff. So today I uploaded the rest of the project – even more luckily, everything that was left to be uploaded should happen in a single straight sequence of posts, unlike the two first parts – and watched my followers count drop by EIGHT people not ten minutes after I was done. Seriously? But, ok, I’m fine with that. I already got seven new ones to fill in that hole.

I got lucky that the whole thing was already going on, but if that change regarding the aspect ratio had happened in the middle of my development process, man, I’d be pissed for weeks. What did I learn from this experience? If I ever adapt my work to fit something else’s rules, I better release it faster than 10 months, right? Hahaha!

This post links up with something else, but it’s an entirely different subject, so I’ll just stop here. Enjoy all the clips, and follow me, if you still don’t!

FUCK, RUN!!!

A video posted by Tito Ferradans (@tferradans) on

GOGOGOGOGO

A video posted by Tito Ferradans (@tferradans) on

THEY’RE STEALING CARS NOW???

A video posted by Tito Ferradans (@tferradans) on

GODDAMNED SLOWEST FUCKING GATE

A video posted by Tito Ferradans (@tferradans) on

NOOOOOOOOOOO

A video posted by Tito Ferradans (@tferradans) on

Day-to-Day

TCUITF Syndrome.

August 31, 2015

Yeah, it’s true, I suffer from the Too Close Until It’s Too Far syndrome, an uncommon photographic condition regarding longer focal lengths. While you’re testing the lens on your own, at home, it seems to bring everything up close but as soon as you go out to the world you realize people are too small and far away in your framing.

If I had to choose between shooting with a 20mm or a 200mm for my entire life, I’d pick the 200mm in a heartbeat. I LOVE telephoto lenses. That relates to a few things in my shooting style that I’m still working on, such as “I’m never comfortable taking pictures of random people”, I tend to think they noticed me and will be pissed about being on camera. Add on top of that the fact that I like observing the world from a distance, without being a part of what goes on around me regarding people I don’t know (like when I’m biking on my own, taking the bus or walking around town). This strengthens my bond with longer lenses.

I’ve always wanted a 300mm. The second lens I ever owned was Canon’s 75-300mm, the cheapest modern telephoto zoom around, I think. It had terrible image quality, no stabilization, it was way too dark (f/4-5.6) and it was SUPER FUN to shoot with. That was the moment I started to fall for these huge things. Afterwards I had the incredible 70-200mm f/2.8L IS Mk II, which I ended up selling when moving to Canada, not because I didn’t like it anymore, but because the money was more useful at that moment. And then I played low for shortly over a year, with my longest lens being the Tair 11A, which is 135mm. Then came the Contax Zeiss 135mm which is an absolute killer, and not long after that my long-awaited Tair 3 (300mm f/4.5) arrived in the mail.

I can literally spy the people living in the building across the street if I wanted to. This lens is humongous and every bit as amazing. When I started testing it out at home, I felt it was super long and that I could finally snap those nice golden hour decisive moments of random strangers just stopping my bike for a few seconds. Then I took it out for a ride and my syndrome came into play. Everything and everyone seemed super-far-away, small in the frame and not helping me with good compositions at all. I kept it cool and snapped some pictures of strangers anyway for the Tales of the Seawall series. Focusing is fun (I’m being sarcastic, the lens has marks for 100m before infinity plus the focus ring has almost 360 degrees of throw) and the setup can get quite heavy after a while if not handled properly, so I decided it is time to practice shooting through the viewfinder again, instead of relying so much on the LCD screen and digital magnification.

I took it out a few other times since that first day and it’s growing on me. I started to chase birds again and will soon start doing the same thing to people. I mean, if the birds won’t fly away, why the hell would a person 60+ feet away notice me? Besides, I can always crop in, if my resolution is high enough. For example, I was around 100ft away from the couple in the picture below. Turned out nice, right?

I’ll eventually be good enough to focus a seagull on the fly (pun intended), or maybe go into parks and use camouflage until my subjects come close enough!

Day-to-Day

Tales of the Seawall: About Wildly Unexpected Encounters.

August 30, 2015

I spent the week thinking of what to write, every day shooting down my ideas, not considering anything worthy of sitting down and mashing the keyboard. Ok, there’s that, there’s work, there’s Catan and there’s May. But now I’m here and I’m writing.

Yesterday I went for my daily seawall round when the weather cleared up a little in the morning. After one lap I thought “yeah, maybe it’ll be raining tomorrow, better go again, I’m not even tired”. After the second lap, “Hmm, the weather forecast is saying the entire week will be rainy and the WeatherCaster is crashed due to faulty updates… Three is the lucky number”. And then, midway through I came up on closed gates. Actually, I failed to describe how it felt like a massive storm had swept along the coast. The ground was covered with dead leaves, small sticks, large branches and at some points entire trees had fallen down. Even though it was a Saturday, there was almost no one there and the wind was killer. At some bits of the track I had to gear down almost to the point of stopping just to counter the wind and still move a few inches forward. After getting to the closed gate I turned around and found a park ranger informing people to return to the city because the entire park was closing down due to a windstorm warning issued to coastal areas. I ended up leaving through the most random route ever and had to fight uphills with my already tired legs until I could get home.

After that I felt great, though. I mean, if I can bike under these conditions, the winter can be conquered. I just need to sort out some technical issues such as waterproof clothing.

Today I went for an afternoon ride. It’s been little over a month since a small deer was seen wandering around downtown. It seemed to have taken refuge inside Stanley Park. I saw a few photos and news about it, and wondered how come I had never seen it on my 40+ laps while the little thing was living in there. Then today I had the pleasure of meeting him (or her). A random dude closed me off on the regular path and I had to drop to the asphalt in order not to crash. This caused me to switch my route a bit and get back to the seawall a few hundred meters ahead. As soon as I started moving again (after going down some steps carrying the bike) I saw something on the corner of my eye and turned. A few seconds later some more people noticed it and gathered around to take pictures. I never cursed so much for not having the camera on me at the moment. Tried my best with the phone and it turned out no better than OK, but OK is enough.

I stood there in its presence for quite a while, just watching it pick the little yellow flowers among the green grass. There were some kids around too, curious and a little scared at the same time, coming close and then moving back as the creature made any sign of acknowledging their presence. Eventually I realized that I had dropped my bike at some point and it should be there abandoned to its fate since I wasn’t around. The deer decided to take a tour through an overgrown patch and based on that I decided that I should get back to the bike and go about my way.

The fun thing in this whole encounter was how much it brightened my day. The sky was still as grey as it could be, and there were some rain drops here and there, but I was completely mesmerized by how unlikely that was to happen. I mean, what are the odds of having a deer in such small patch of trees, what are the odds of running into it, or the odds that it wouldn’t go away for this entire time or that something bad didn’t happen to it. Still going on the odds, how come it’s not afraid of people, or at least tolerates our presence so close without fleeing right away, and just chill there, doing its business of chewing small buds? Right?

It’s not everyday that I have this kind of philosophical wondering, this kind of thinking needs feeding and random events like these are amazing ways of doing so. Now I think I should go back to work since there are videos to shoot, plates to clean and fake plugins to develop. See you guys soon.

Tales of the Seawall: About Wildly Unexpected Encounters.

A photo posted by Tito Ferradans (@tferradans) on

Day-to-Day

The Things We Play.

August 22, 2015

Actually, it should be “The Things I Play”. I’m always making adjustments or justifying the title in the first paragraph, it’s getting a little annoying and I’ll try doing it differently. Probably going with “MORE ACCURATE TITLES”, what do you say?

I tried to start writing today’s post super early – like mid-afternoon – and wouldn’t settle for any particular subject so I decided to play something for a while, waiting for ideas to come. Today’s pick was “The Vanishing Of Ethan Carter”. During the game it came to me how different my taste for games is nowadays, especially when compared to what I used to play right before coming to Vancouver. I’m not saying I don’t like the games I used to, I still like shooters – a lot! – but I’ve grown pickier about them. Good visuals aren’t enough to captivate me anymore, and decent story is a must, along with not-absolutely-linear levels/missions.

The last good shooter I played was FarCry 4, last year. It might be THE LAST shooter I played, actually. It does have astonishing visuals and a pretty decent story – very similar to FarCry 3, indeed, but that isn’t a bad thing at all. I think I’ve written about this before, how I used to love games that feel like movies and then realizing that games aren’t movies, hence they can share some similarities, but if the narrative is too narrow and the player’s actions and choices don’t affect it at all, what’s the difference between actually playing it or watching someone playing on youtube?

Based on that, I’ve gotten more interested in games that have a strong visual style – not necessarily in a realistic manner – such as Transistor or Limbo. I’ve played A LOT of indie games this year. More than all the years before summed up together. And I’m enjoying it, because they can be bold in ways traditional blockbuster games can’t. They can have ZERO EXPLANATION of how to play, no sort of hints that’ll make you lazier about making choices or figuring out puzzles, strong visual styles, LOTS of dialogue, many different ways of getting to the end, no end at all, tougher enemies, darker themes, real choices that affect how the main narrative will turn out, and so on.

A few days ago I was playing Life Is Strange. It doesn’t have amazing graphics but it’s so stylized that everything looks kind of dreamy. It doesn’t even have lipsync and has a ton of dialogue. The story itself is so compelling that you wanna keep going, exploring each corner of its world. It’s like a mash up of Donnie Darko, Butterfly Effect, Prince of Persia: The Sands of Time, vintage photography and teenage drama. I’ll probably get back to talking about this game soon, I can’t get it out of my head. It’s the kind of game that inspires you. I’m dying to see some real-life recreations of its universe, like a short movie, photos or something like that. It’s amazing, really.

I don’t know how to continue, since now I’m looking for Life Is Strange fan material. Enjoy the trailer above, and I’ll be back tomorrow with even less important matters!

Day-to-Day

Little Talks.

August 22, 2015

I know it’s past midnight and I don’t care, this post is for yesterday – I mean today! oh, crap, I mean August 21st. It’s one English post every day and I’m trying to stick with that. Yeah, I KNOW YESTERDAY’S WAS IN PORTUGUESE, damn! I don’t make the rules, ok? Actually, I do, but I’m still trying not to break them ALL at once. Let’s get to what matters, shall we?

I finally realized that even though this song has followed me the entire last year – through the good and the bad – I never mentioned it here yet. Well, it all started in the Modeling 1 classes, when François would put random indie tracks for us to listen while we tried to understand which poor life choices had caused us to move that specific vertex out of line and fuck up the entire asset – very likely the Chair. So, among these tracks there was a specific one with some whistling (yeah, indie tracks, I know, lots of them have whistling) but also catchy lyrics. It took me weeks to finally identify bits and pieces of words to find its name. “Little Talks” by Of Monsters and Men.

After that, I became increasingly addicted to it. I’ve had days (plural!) which this was the only music I’d listen to, on repeat. I’d bike to and from school listening and singing and whistling to this tune. I thought the lyrics were beautiful, but that was pretty much it. After some time, I started to create some empathy with what it said, for it somehow related to a couple things in my life. Winter came and so did other songs.

Many months ahead, last week, to be precise, Spotify throws an acoustic cover by Julia Sheer and Jon D. in one of my random playlists. What a fortunate reunion. First because their version sounds great, second, its minimalist approach got me. I started listening to it constantly, whistling and singing out aloud while biking on the seawall.

It’s been more than a few weeks since I started to feel an urge to play with After Effects. The hunt for good audio to make a kinetic type video was going on and last night I realized that this one could be a good call. I was too worried about making something outstanding and amazing when I should just worry about DOING ANYTHING AT ALL. For that I picked the last verses and chopped them in three blocks, each one under 15 seconds. Throwing that into After Effects with a square aspect ratio, I had decent instagram projects that could be finished in no longer than a couple of hours.

It was nice to remove some of the rust over the commands and effects, and remember how to do things working in layers instead of nodes. There are plenty of things I learned this year that I could port into my workflow. Since this was supposed to be simple, and match the song, I didn’t go crazy and kept it all minimalistic, black and white, without excessive movement or lens flares.

Tomorrow I’ll post the last piece. Then I’m restarting the hunt for interesting chunks of recorded voice in order to have a next project.

Ah, how I missed this. "Little Talks" cover by @juliasheer and Jon D.

A video posted by Tito Ferradans (@tferradans) on

Yes, this song still says a lot to me, and I try to always be inspired by it in positive ways.

Day-to-Day

Me and My Crappy Promises.

August 19, 2015

Way to go, Tito. Promise one post every day and go the subsequent two days with no posts at all. Way to go.

In my defense, the past two days were CRAZY, action-packed, life-changing, superlative-adjective days. For starters, Monday was the final delivery for our reels. As you might’ve read in the previous post, I finished mine on Sunday, but still, I can’t remember having such a relaxing night of sleep in the past months. Being free from that project by completing it feels like the second best thing in the world.

Tales of the Seawall, episode one: Vancouver Blues.

A photo posted by Tito Ferradans (@tferradans) on

Later on Monday we also had a huge class dinner, where I sat at the largest and fullest table I’ve ever seen in my life. By the end of it just the Brazilians remained, chatting about life and work. Lots of fun.

On Tuesday I had May’s graduation from Sound Design. We met earlier to chat with an immigration lawyer to see what were our odds of being able to stay in Canada, work permits, permanent residence and so on. After that we had the graduation ceremony, which was beautiful – specially when compared to our 3D grads, which are looooong. May gave the best speech ever, and her final project was pretty amazing. Later on we had a class lunch/dinner with everyone and families. That was one of those moments when I realized I’m very different now since I ordered a spinach salad – out of my own will – and enjoyed every single bit of it. If that wasn’t enough, afterwards we went to a nearby bar and lots of other sound design students showed up along instructors and further acquaintances. By then I was already too tired to go on and went home.

And then we had today. Today I was able to rip off one of the pedals of my bike along the seawall. I have a metal stump sticking out now, which I’m using as a pedal. Tasks for tomorrow include getting this fixed. Also on the task list is “find a proper huge personal project to invest some time”, since not having school or any responsibility at all feels weird and I really miss doing motion graphics and After Effects. I wanna see if all I learned at VFS will help me in some drastic way with the stuff I used to do before.

Very mudane posts, I know. I’ll change gears eventually, just hang with me. Getting used to writing more, writing constantly and writing in English.